What does Convai actually do?
Convai is easiest to understand if you stop thinking about chatbots and start thinking about characters inside a scene. The homepage, docs, and SDK material all point in that direction. You are not just opening a chat window and changing the theme color. You are creating a character with a voice, backstory, knowledge, and behavior rules, then dropping it into a game prototype, browser world, or XR setup where a user can talk to it live. That changes the evaluation immediately. The useful question is not whether the model can answer a prompt. The useful question is whether the character can stay believable while a player or trainee interacts with it in real time.
The strongest part of Convai is the way the tooling lines up with actual deployment targets. The docs cover Playground, no-code experiences, Unity, Unreal Engine, web plugins, and API reference, which means the product has a clearer path from test scene to working integration than many generic AI character demos. The pricing and FAQ pages also expose the operational limits that matter later: interaction quotas, session concurrency, knowledge bank size, flagship model caps, and third-party voice caps. That kind of detail is valuable because it tells you early whether Convai is a cheap experiment, a serious production candidate, or something you will outgrow once traffic spikes.